first it was just some small flashgames (ok, they were pretty big, and well done, especially compared to the majority of other flashgames, but still small compared to any "real" games) and then suddenly it was supposed to go to mobile with a publisher and everything. Note: Krin actually spent 3 years developing the new Sinjid, provided a playable demo open for testing and had to deal with blood cancer during the development cycle.Īnd I never said Sinjid was made for mobile, it was Sonny 3 that was gutted and left in such a poor state because it was designed from the beginning for mobile. I'd love to hear your thoughts why the new gameplay didn't do Sinjid 2013 justice. If anything, the new game only benefitted from a new style of gameplay whilst keeping the actual game unique and challenging, but I guess it's more of a different opinion kind of thing. Plus, the idea of a side-scroller combined with a real-time RPG system by itself is a breath of fresh air, and I believe it was executed greatly. Автор сообщения: DrackmoreThe last Sinjid game he pushed out was an absolute mess that completely abandoned the gameplay setup by the first two games and the gameplay it did bring to the table slow bland and boring.A different kind of gameplay alone doesn't automatically make a game worse.
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